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Multiplayer game


The Manager class for this game is fairly similar to the manager class for the other games in the series. Win checks are done after the last player has had their turn. Win determination in this game is the highest score above 100.

Because we are now having a multi-player (hotseat) game, the Title is using PlayerSetup class again. A bug in this has been discovered. When the player selects none for all of the players, the game crashes with a stack overflow. Fixing the no-players bug is simply a matter of making sure that at least one of the players is not none before allowing the start button to start the game.

It is now supper time and the game is already almost complete. I am thinking that I will take a bit of an extended break as there is not that much fine tuning to do.

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