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Dozen Days of Words: Crystal Skull

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Making of Crystal Skull

Time is development time not real-world time.

Saturday August 29, 2009
0:00 - 1:00 Skeleton

The nineth episode of the game is sort of like the second game in this series.
Like Alphabet Points, this game is not exactly a word game. Unlike Alphabet
Points, this game isn't even really a game. It is more of a toy. As with
Alphabet Points, I came up with the idea and just couldn't get it out of my
head. I suppose the proper place for this game would be in my silly stuff
collection, but the result of the game is sentences and I am running low on
implementable ideas for word games so am fudging the category quite a bit by
allowing this game into the collection.

1:00 - 2:30 Game play
The game consists of simply selecting a response from a list of random
reponces. I opted for 5 yes answers, 5 positive answers, 5 neutral answers,
5 negative answers and 5 no answers.

2:30 - 4:30 Artwork
The creation of the skull and a backdrop.

Sunday August 30, 2009
4:30 - 7:30 Spooky Text

Text that randomly changes its size and color.

7:30 - 10:00 Sound
Created the sound effect that plays before the prediction. I also separated the
skull from the backdrop and animated the backdrop.

Tuesday September 1, 2009
10:00 - 12:00 Fine tuning

Reworked spooky text (old code commented out but remains for those who are
curious) so changes are more noticeable. Added motion to the skull. Left-
justified the spooky text in the game. Changed the title screen text to be
spooky.

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