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Planning Hearts

8:00 - 8:30
It is June 28 and is the start of the Canada Day long weekend so what the heck am I doing creating a game in a day? Especially when you consider that today's challenge is the first time I am going to be developing the game using the Flex 3 SDK as the compiler. While some of the assets for the game will be created in Flash, these will be simple swf animations and there are a number of tools, including free ones, that could have been used to create these but since I own a copy of Flash why not use it? Like I have said, I want to make sure that the code I am creating will compile using free tools so in the unlikely event that somebody wants to use the source code (it is released under a GPL 2 license) then they can work on the code without needing to buy any tools.

While the weather outside is nice, it is a bit on the hot side and I really am in the mood for creating a game so I figured I would do this challenge. I want a fairly simple game logic wise as I am going to have to spend a fair bit of time porting my existing dice classes over to flex. This shouldn't be too hard, but I don't want to fail my first Flex Game in a Day challenge so will choose the game of Hearts for my game.

This is a very easy game to play and should be easy to code. My plans for today then are to get functioning dice for my pre-alpha. Rolling and sorting of dice for my alpha. Multiple player support for my beta. Finishing touches for the release candidate, and if there is time I may do a bit of animation for the final release.

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