Thank you for visiting Blazing Games

LocationBlazing Games - Ultimate Retro Project - Volume 5 - Episode 56

Ultimate Retro Project
Episode 56: Modern Melee Combat

OverviewInstructionsPlayArticlesDownloads

Playing the Game

Once you have selected the arena you want to compete in, you are placed in the arena (you are the guy with the circle around him) and can then move around , fight, and pick up items using the game commands. The map is the big thing that takes up the large portion of the screen. All commands are handled using the command bar on the right side of the screen.

Game Commands

The command bar on the right side of the screen is where you will select your actions.

Alternatively, you can use the keyboard to control the game (you may have to first click on the game screen before it will accept your keyboard input). The cursor key moves you. G is get, I is inventory, U is use, S is fire (shoot), C is cast, z brings up the character sheet, and space bar is for resting. The dialog boxes also use keyboard shortcuts, with space or enter used to close message boxes. Moving inventory items around, however, does require the mouse as you have to drag objects from one location to another.

Character Advancement

The skill system this game uses is very flexible allowing you to develop your character exactly the way you want that character to be. As you gain levels, you earn advancement points. When you view the Player Properties, you have the chance to spend some or all of these points to increase the skill levels of the character.

To increase a skill, you simply spend the number of improvement points equal to the level you are increasing the skill to. If you want to increase the skill by more than one point, the number of improvement points is equal to the cumulative of all the single point increases. For example, increasing Strength from 4 to 5 would cost 5 points. Increasing Strength from 5 to 10 would cost 40 points (6+7+8+9+10).

Spell System

Before you can cast a spell, you need to learn it. To learn a spell, you need to find the spell scroll in the arena. Set the spell as your usable item (using the inventory command) and exit the inventory system then use the spell. If you do not know the spell, you will be told how likely it is to learn the spell. If you already know the spell, you will cast it from the scroll which will not cost you any mana. Attempting to learn a spell will use up the scroll even if you fail to learn the spell. Once a spell is learned, you can cast the spell any time provided you have enough mana.

The Fire Magic spells cause fire damage to an opponent. The spells from weakest to strongest are Fire Spark, Fire Bolt, and Fire Ball.

The Energy Magic spells cause energy damage to an opponent. The spells from weakest to strongest are Energy Shock, Energy Bolt, and Energy Ball.

Protective Magic absorb some of the damage you would receive in damage. The spells from weakest to strongest are Shield, Armor, and Field.

Healing Magic recovers health. The spells from weakest to strongest are Minor Heal, Heal, and Major Heal.

About - Privacy Policy - Contact - Links - FAQ
Copyright © 2006-2007 Blazing Games Inc. All Rights Reserved.