Blazing Games - One of those Weeks - Day 3
Please select the episode you wish to read the making of chapter.
In this dream you have to find both the puzzle pieces and then assemble them.
Episode 18: Completing the Quest
This chapter takes a look at how the automated mapping system was implemented and takes a look at a number of other ways that automated maps can be implemented.
This chapter looks at map screen decisions and how simple it is to combine inventory with conversations.
Creating fake lighting effects in a fake 3D environment.
A look at the linear vs open world design decision and a couple of coding examples of how episode 21 enforced linearity.
Episode 22: Back to the Mainland
The solution to reaching the shore as well as a look at how flow puzzles are designed!
This ends of one of those weeks day 3. Day four is now underway.
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