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Final Thoughts

This was a really enjoyable series to put together. I really liked the characters in the game which is a large reason they returned in my 2012 series Twelve Months of Doomsday and will likely appear again in future games that I develop.

my biggest regret with this series is that lack of time prevented me from having as much as I wanted in the game. Having a weekly release schedule was probably way too ambitious. Even my current fortnight schedule is probably too frequent of a release schedule. My solution to this issue is to use more iterative releases of some games, breaking multi-level games into multiple packs, and buffering larger scale developments with strategy guides and mini-games.

While I like this series, the one big problem with it was the episodes were single puzzle focused. If I had to do it again, I think the game would have been broken into just 7 parts. The overlapping of the puzzles would have made the game more challenging. I don't think I would have released it until it was done, with a complete version for sale for those who want the whole game all at once and a free release that was slowly released over time.

As I am shifting my site over to HTML5, there is a chance that I will be converting the game from Flash to HTML5. If this does happen, some of my original plans for the game may be added back into the game. The decision for doing the conversion will be dependent on how well received my porting of older games to HTML5 is. If there is a lot of interest, this will be eventually happen.

The other thing I would really like to do would be to write a novelization of the book. When you consider that the game started off as an outline for a book this certainly would make sense. This would also give me a chance to better flesh out the characters and backstory making some of the more confusing parts of the game make sense. I am not sure if this will ever happen, but it certainly is something I would love to do.

for those of you who have followed the series and have read this far, thank you. Please feel free to email me (spelchan@blazinggames.com) or follow me on google+.

Billy D. Spelchan

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