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Dreaded meetings

The first conversation that needed to be implemented was the meeting. This conversation could have been done using 25 separate conversation screens, but instead is handled with only a tiny bit of code. The first piece of code, which actually didn't need to be done this way, but I didn't feel like typing black a bunch of times so I build the blah string using a tiny bit of code.

When the game is restarted, the meeting conversation is reset to the starting conversation with the following code.

Within the bossloop frames, the following code is used to set the menu choices to proper choices.

As you can see, this sends events to a function called bossLoop, which is a fairly simple message handling function.


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