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Run through

This is an interesting episode in the sense that this is the first episode to use 3D navigation. It also has a time limit without actually being in real time. This was done by simply having every move made in the game taking up some time. This means that in order to complete the episode, you must navigate through the cubicle maze within a set number of moves. If you fail to get to the meeting in time, you lose the episode and have to start over. Of course, because every move takes the same amount of game time no matter how long it actually takes you to make the move, one way of solving the game is to simply draw a map as you go.

The layout of the map actually makes creating a handmade map very easy. Every location on the map is the same size, and all movement is in the four compass directions. In fact, if you look at the top of the screen, you will notice that coordinates are given. You will also notice that walls and obstacle also take up entire squares on the map. This means that creating a map is very easy as all you need to do is place a dot in your current location and shade in walls. I am use to mapping mazes, so I can figure out which walls are in which directions without turning the graph paper. Turning the paper so that the top of the paper is the current direction can make creating a map easier if you new to creating maps.

Of course, all this is a moot point as the map is right below so you have no need to draw your own.

Map


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