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Inventory

The first Coffee Quest doesn't involve any combat so the inventory in the game consists only of the quest items that the player has found. These items, as if you don't already know, are coffee maker, water fountain, coffee grinder, coffee beans, coffee cup, coffee pot, coffee filters,cream & sugar, green key(s), blue key(s). The keys are used to open locked doors. To win the game the player has to take the inventory items to the power outlet.

The easiest way of implementing the inventory would be to simply have an inventory bar at the bottom of the screen that would have icons of the quest items that the player has picked up. That said, I decided to go with a more elaborate solution and have silhouettes of the items that the player can pick up and colorize the item once it has been picked up. As the player can hold more than one key, numbers are written underneath the keys to indicate to the player how many keys that they have picked up.

The technique used to handle all of these items is similar to the technique that was used with the compass but instead of an image strip we are going to the next level and having something called an image grid. The concept is similar to the image strip except that instead of a single row or column of images, there are multiple rows with multiple columns. The top row hold the silhouetted state of the quest item. The bottom row contains the color state of the icon.

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